


as far as 2d adventure games goes, this engine should support every feature you can think of. This is an opensource engine with modern features to make Action RPGs, It is amazing to me that this is an open source project, they even recently launched Ocean's Heart en Steam () using this engine:įeatures: Everything you would need to make a basic zelda-clone is already on the engine, and new mechanics and items can be implemented using LUA scripting, you can use your own assets and sounds. But you will have to search hard for tutorials to master this engine. This is not as easy as just clicking and dragging, but in exchange you really get the power to make whatever you want. ZQuest This is the proper engine, when opening it you will find your self with a main area, a side panel to select sprites, scripts and so on. You can get quests for Zelda classic by googling, but after asking this wonderful community what their favorite quests were, this is the top three they recommended:- The forbidden City- Rite of the Storm- The Depths of MaliceBut really, go check the thread on recommendations as there are many interesting Zelda-fan games with great quality.

Once you do that you can press the "enter" key to start an original Zelda game or you can press the "a button" (this should be left alt key by default) to customize the quest that that safe file is gonna play.
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Usability: Being and engine it gets trickier to use, once you download the program there are two things you can launch:- Zlaunch This one is to play the original game or the fan-made games, when you open it it will load the game and present you with a screen to create a new safe file. Zelda Classic is a love letter to all the Zelda fans that wanted to create their own adventure.įeatures: basically all of them this engine has been on development for 20 years now, you can use your own sprites, scripts and sounds to make your games, although the program does include the content from the original Zelda game, in fact you can play through the game when opening the software.
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►Discover secret areas full of items, player-enhancing ancient relics, and hidden levels.This tool is amazing, a fully feature engine to make your own adventure games, heavily inspired on the original Zelda game, it has the most vibrant community and amount of fan-made games of all the tools I found. ►Magic runes can freeze your enemies, conjure fireballs, cast lightning storms and more. ►Arena & Horde game modes in addition to the main story. ►Three chapters across a variety of environments. Conjure balls of fire and engulf thy foes in flames, freeze them and shatter their frozen corpses, cast thunderous storms of lightning to strike down any who stand beneath their tormenting clouds, and many more ways to bring thine enemies to ruin.

Smash them with thy shield, cut off their heads, make them explode in a magnificent shower of blood and guts, or simply give 'em a good old-fashioned fist and/or spiked club to the face. Slice the hell out of Saxons / demonic beasts / whatever. Along the way lay many hidden secrets full of items, magical runes and powerful ancient relics to aid thee in thy journey. Thy journey will take thee 'cross foul and treacherous terrain, from dark forests, forts and swamps, to the frigid wilderness and frozen caverns, to castles, crypts and caves. It is feared the Saxons are aided by dark magic, by those who were exiled by Uther's blood-lust, Masters of the Old Religion.Īlone, against an army of Saxons, demonic beasts, possessed knights, exiled mages, the undead and worse. The people are plagued with hunger and disease, fewer by the day have the strength to fend off the growing hordes of Saxons invading from the east. For a time the people were united in peace, 'til the day the once-righteous king of Albion, Uther Pendragon, cast blame upon magic itself for the death of his queen, and thus decreed magic to be of "The Old Religion", banishing it's practice and followers from Albion forever.Ī darkness now spreads across Albion, the crops are dying and the water is turning foul. In a time before Camelot, magic coursed through the veins of Albion and for generations the people learned to harness this power, and as with all things in nature they understood there was a balance.
